1. General rules
Tiebreak is the sole organizer of “Tiebreak Apex League” and is therefore responsible for everything related to the event. Tiebreak is to be understood as a brand or sub-organization of LCGP Charge Gaming UG (limited liability).
Tiebreak, as the organizer, reserves the right to change or amend the rules at any time and to any extent. Furthermore, Tiebreak will decide and implement violations of any kind, the number of penalties and the concrete implementation.
1.2 Rules and regulations
1.2.1 Scope of application of the regulations
The rules are not to be understood in general. It applies exclusively to the “Tiebreak Apex League”. If individual rules are incomplete, incorrect, or partially not applicable, the remaining rules remain in force. In case of questions regarding a possible incorrectness of rules or in case of ambiguities regarding the interpretation of rules, please contact the tournament management.
1.2.2 Changes to the regulations
The tournament management reserves the right to dissolve rules at any time and change them for any reason. New rules apply immediately and are valid for all participants immediately.
1.2.3 Monitoring and enforcement of the regulatory framework
The tournament management is solely responsible for monitoring and enforcing the rules. Third parties are not responsible for the enforcement of the rules. However, the tournament management must be informed immediately about rule violations or other things of this kind.
1.2.4 Limitation of liability
Tiebreak is not responsible for: (1) incorrect information, whether caused by entrants or resulting from typographical errors or equipment or programs related to the Tournament; (2) technical failures, including, but not limited to, connection failures, interruptions or disconnections; (3) unauthorized interference with the entry process or the Tournament; (4) technical or human error in the administration of the Tournament or the processing of entries; (5) late, lost, undeliverable, defective, damaged or stolen mail or electronic communications; (6) inadmissibility for any reason, including the entrant’s misunderstanding of the Official Rules and requirements of the Entry Process.
A participant is any player, substitute or manager directly involved in the participation in the tournament. By participating, each participant automatically agrees to the rules of the Tiebreak Apex League. All participants and organizers agree to the EA User Agreement by participating in the Tiebreak Apex League.
1.3 Tiebreak Apex League
The Tiebreak Apex League is run solely by Tiebreak. The Tiebreak Apex League is not affiliated with or sponsored by Electronic Arts Inc.
All rights for the realization of the Tiebreak Apex League are owned by Tiebreak itself. This also applies to all rights to image and sound material obtained from Tiebreak.
2. Registration and team formation
2.1 Registration phase
Qualifier #1 – Registration opens: 25.04.2021
Qualifier #1 – Registration closes: 12.05.2021
Qualifier #2 – Registration opens: 12.05.2021
Qualifier #2 – Registration closes: 19.05.2021
Check-In: 60 min before the first round
In order to register for the Tiebreak Apex League and be considered eligible, you must register on BattleFy:
Qualifier #1: https://battlefy.com/tiebreak/tiebreak-apex-league-preseason-qualifier-1/608013a01b083505d3f74581/info?infoTab=details
Furthermore, all participants must join the Tiebreak Discord to receive necessary roles to provide tournament information and communication. Joining the Discord is done via the following link: https://discord.gg/wk8r8cY
Each player must meet the following eligibility requirements. They must be of the minimum age required in their country of residence to have a full EA account (no EA account for minors) at the start of the event and meet the following minimum age requirements. Participants must be a resident of Europe and at least 16 years old.
2.1.4 Registration data and leaderboard
Participants will be asked to disclose certain information, such as EA account ID or team name, as part of the registration process. This information may be used for leaderboard data created as part of the Tiebreak Apex League.
2.2 Team formation
2.2.1 Team formation and formation blocking
A team must include three (3) participants. At least two (2) participants must be actively playing in the tournament. Participants must register for each online tournament with one team. Participants may only be a member of one team for the same event. In order to join a new team for an Event, a Participant must first resign from or be removed from the team with which they are currently registered for the Event. Participants may change teams for an Event at any time prior to the Event’s lineup cutoff date (“Deadlines”). The line-up cut-off date for online tournaments will be communicated in the event-specific rules. The Lineup Deadline for the Tiebreak Apex League is the respective registration closing day of the Qualifiers and Finals. Players may leave a team voluntarily or may be removed from the team by the team captain.
2.2.2 Team captain
The participant who creates the team on the registration website during the registration process is considered the team captain. The Team Captain is responsible for managing the official team roster for his or her team, inviting new players to become participants on the team, and for registering the team for each online tournament. The nomination of the Team Captain may be changed by a simple majority vote of the participants of the Team by two (2) participants contacting the Tournament Director and requesting a change of the Team Captain and nomination of a new Team Captain. The new captain must already be a participant in the team. The change must be confirmed by the tournament management.
2.2.3 Team name
During the registration process, the team captain must provide an official team name. The name must be different from all other team names. The team’s name must not have any racist, offensive or sexist content, and must not be longer than 20 characters. The same applies to the player names. In case of non-compliance, teams will not be allowed to participate.
2.2.4 Team authorization
If a player of a team is found to be ineligible prior to the line-up date of the event for which the team has registered, the team shall replace him with an eligible player. If a player of a team is found to be ineligible after the line-up deadline of the event for which the team has registered, the decision as to whether the team may replace him with an eligible player shall be made by the Tournament Committee.
3. Lobby and tournament schedule
3.1 Lobby code
The Tiebreak Apex League is played in “Tournament Match” mode. To join the tournament, participants need a Tournament Participant Code (lobby code for short). The lobby code will be communicated to the team captains by the tournament management shortly before the start of the tournament. (1) The lobby code may only be forwarded to the participants of the tournament. (2) The lobby code may not be forwarded to third parties, nor may it be visible or audible in a stream (the lobby code is not visible in the Apex Legends game itself). In case of violation of (1) or (2) of point 3.1, the responsible person and all participants of the team the responsible person belongs to will be disqualified and banned from all future tournaments of Tiebreak. This also applies to tournaments outside of Apex Legends.
The game days can be seen in the chart above. Each game day will start at 6 PM CEST. Unexpected delays may occur at any time.
3.2.2 Rounds and Map
The Tiebreak Apex League will be played on Worlds Edge (Season 6).
Breaks will take place only between rounds. A break of at least 5 minutes will be scheduled between each round. Between the 3rd and 4th round a break of up to 10 minutes can be scheduled if this is made clear to the tournament management by at least 1 team.
3.2.4 Disconnecting and starting the game
Matches will continue if players disconnect or are unable to start the match. If more than half of the participants in a group in a match lobby disconnect during a match or are unable to start the match or complete a match, the tournament administrator is free to add another match for that group to the round. If the game server fails or restarts, the tournament administrator is free to decide (1) whether to replay the affected round or (2) score the affected round. In case (2), all placement and kill points of the already dead teams will be included 1:1 in the round scoring until the exact time of the server failure. All teams that still have at least 1 player alive at the exact time of the server failure will also receive all kill points already scored for the affected round. All teams that have at least 1 player alive at the exact time of the server outage will all receive the same ranking points based on the number of teams alive at the time of the server outage.
3.2.5 Point system and tie-breaks
At the end of each match, teams receive points for their ranking and the total number of kills for the team (“match score”).
The following points are awarded in each match:
|Kills||1 per Kill|
The total score after 5 rounds decides the final placement and prize entitlement. More about prizes under 5. prize conditions.
3.2.6 Cheating, Fair-Play and Bug-Abusing
Participants may not leave a match until it is over. Participants may not intentionally delay the start of a match. Participants may not use scripts that alter the game. Participants may not exploit game mechanics to activate and deactivate the “out of bounds” kill timer of 30 seconds. Examples include repeated use of zipline, grappling hook, portal, balloon, or other character ability to repeatedly enter the same area that activates the “out of bounds” kill timer. Participants may not intentionally exploit lopsided textures of the map geometry to block or avoid incoming damage that would have hit but for the exploitation of the geometry. Participants may not hide in map geometry. Participants may not intentionally hide behind invisible walls on the map. Participants may not fire their weapon while in a knockout state. Participants may not abuse a legend’s ability to gain an unintended competitive advantage. Here are some examples of exploits that could be abused: Using Mirage’s “Disappear” to go into a knockout state with the ability to fire a weapon. Using Dimension Gate and Wraith’s Nothing in combination to shorten the cooldown of Nothing after respawn. The use of “Dimension Gate” by Wraith to create a portal inside map geometry. Using a vulnerability, bug, and/or error to shorten the cooldown of a legend’s ultimate or tactical abilities. Participants may not exploit weapon inspection or reloading bugs to increase a weapon’s rate of fire. Here are some examples of this rule: Using the weapon inspection function to cancel weapon animations. Starting the reload of a weapon and quickly switching back to the original weapon. Participants may not intentionally make a melee attack on loot containers, supply drops, and/or respawn transmitters in order to blow themselves or other players up. Participants may use a keyboard and mouse, PlayStation 4 controller, or Xbox controller when participating in this event. Input devices may not have macro functions. Participants may not use any third-party applications or programs that may affect gameplay or give them an advantage over other participants.
18.104.22.168 Banned Accounts
Players with Apex Legends bans on any accounts within two (2) years are not eligible to compete in any of the tournaments hosted by Tiebreak.
22.214.171.124 Taking of evidence
Tiebreak reserves the right to monitor any player, for any reason, during the tournament. In addition, Tiebreak reserves the right to adopt disqualifications which participating teams receive in other, current tournaments.
3.2.7 Tournament Structure
The best way to understand the structure of the Tiebreak Apex League is to look at the Overview on our website-> https://tiebreak.one/events/tbal-pre/
The overview content is covered by all rules and regulations in this rulebook and is indifferent to all other regulations.
3.2.8 Registration possibilities
Teams can sign up for both Qualifiers. If a team is eligible for Qualifier #1 and does not meet the requirements to advance to the finals, then the team is still eligible to play in Qualifier #2. However, if a team is eligible for Qualifier #1 and meets the requirements to advance to the finals, then the team will become ineligible to play in Qualifier #2.
3.2.9 Team number and communication
Each team is assigned a team number before the start of the tournament, regardless of their team’s name. In the game lobby, players independently enter the team slot that corresponds to their team number. During the entire duration of the tournament, communication takes place on the Tiebreak Apex League Discord.
Besides the official stream on https://www.twitch.tv/tiebreakone, only participants can stream the tournament. All qualifiers can be streamed without delay but we would like to ask you to stream the finals with 3 minutes delay since the official stream will also have 3 minutes delay. Also a “Tiebreak Apex League” in your title is always required.
5. Price conditions
Prizes are not transferable. Substitution of prizes for other goods and services is not permitted, however, Tiebreak reserves the right to provide a substitute prize of similar or greater value if the advertised prize is not available. All federal, state, and local taxes and international tariffs are the sole responsibility of each winner. Shipping costs for non-cash prizes will be paid by the Promoter. Prizes in the form of “in-game currency” will be sent to prize eligibles via gift code. Prize eligibles should contact the appropriate contact person (see 6. Contact Persons) to be eligible for the prizes. Tiebreak reserves the right to withhold any prize money for 30 days in the event of a suspected breach of rules 3.2.6 and 126.96.36.199. If within these 30 days the suspected EA account gets banned or clear evidence is provided that the owner of the suspected EA account is in the possession of banned EA accounts, the claim to any prize money will expire.